Initialize a custom mob instance from the given options.
The options to initialize this CustomMob
instance with.
Apply the given properties (like increased health, new equipment, new custom logic with cycle
, and etc) to the given entity.
Useful if you want to convert naturally spawned mobs to this custom mob type.
The entity to apply the CustomMob
properties to.
Spawn this CustomMob
type at a specific location.
The location to spawn the custom mob at.
Generated using TypeDoc
Velt's Custom Mob Utility